![]() The same goes for the “loyalty” mechanic, which affects how willing an AI teammate is to obey your orders. “Nemeses created a lot of memorable racing stories for us during play, and we can’t wait for players to create their own,” Smith said. Having to avoid vindictive Nemeses who are willing to stop the player at any cost makes races much more exciting and, well, human. But the Nemeses in GRID act on their “emotions” instead, valuing your failure above your success. AI opponents often maintain a single priority above everything else: to come out of the race with the best possible standing. This kind of nuanced AI behavior is rare in racing games. Nemeses are much more ruthless, often acting out of spite even when it’s to the detriment of their own performance in the race. “If you create a Nemesis by repeated car contact with an AI, we change their personality by giving them a boost to their skill and allow them to initiate car-to-car maneuvers,” Smith said. Relationships to nemeses, on the other hand, form in a more complicated way. Rivals serve as useful measurements of how well the player has done in past races if the player manages to beat their rival, they can be assured that their performance is improving. Rivalries are singular relationships the player has to racers who perform better than them. With 400 unique AI drivers and 74 possible teammates, every race contains an element of realistic unpredictability. These mechanics work in tandem with the internal stats possessed by every player, which determine not only their driving skill but their aggressiveness, defensiveness, approach to entering and exiting sharp corners, and so on. To emulate the emotional experience of watching real motorsport, the GRID team decided to introduce “loyalty,” “Nemesis,” and “Rival” mechanics to the game. ![]() ![]() “None of these games had the team & manufacturer rivalries, incidents, or events that make real motorsport so compelling,” Smith said. The GRID team, which is comprised of many fans of real-world motorsport, sought to replicate the visceral thrill they feel while watching actual motorsport races. “When we were looking back at a variety of motorsport games, we realized they were predictable,” Smith said. When Codemasters set out to develop GRID, they settled on a vision statement: “Engaging racing for everyone, where every race is a motorsport story and every story is a chance for glory!” The key to cultivating stories within races, Smith explained, lies in the use of sophisticated and lifelike AI. “Technology is always moving forwards, and as developers, we embrace the challenge to use that power and create compelling experiences,” GRID Game Director Chris Smith said. For them, GRID represents a culmination of learnings throughout their time working within the genre, using state-of-the-art technology to drive their ambitions. With Formula One under the new ownership of Liberty Media, how the sport is being covered is evolving, and GPFans will look to be at the heart of this progression into new media, as one of the fastest-growing sites covering the king of motorsports.Codemasters have been involved in the development and publishing of racing games since the late ‘80s. From Lewis Hamilton to Max Verstappen, Daniel Ricciardo to Sebastian Vettel, we provide in-depth analysis of every every Grand Prix in the season, from Australia to Abu Dhabi. We believe that a new generation of exciting, outspoken drivers will make F1 more popular than ever before, and we want to give our users access to as much of their heroes as possible, on and off the track. We bring you all the ins and outs of the sport, 24/7, everything from up-to-the-minute news and features to the latest viral stories and clips. GPFans is a multi-platform, multi-language brand dedicated to Formula One coverage.
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